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Inside Mac Games Volume 5 #8
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IMG 51 Vol 5-8.iso
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TEXT_138.txt
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1997-10-20
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0.21
Program:
- I'd like to say I've finished, but Nicola is too fast as always! ;)
So thanks to Nicola we have GALAGA!! And very special thanks to Martin
Scragg that provided us crucial information on custom I/O chips.
- Thanks to Dark Schneider (DS wanted to be anonymous, so I'll call him
this way) that provided 6809 support and the first driver working on this
CPU: Super Pac Man. The driver is based on the super-detailed KEG file
of Replay emulator by Kevin Brisley (kevin@isgtec.com).
Thanks to everyone.
- Ville Laitinen provided a driver for Kangaroo, based on the Arabian
hardware. I've also adjusted the number of frames per second to 60
to the two drivers. Sync with sound should be better, though.
- Thank to Virtu-Al (Alan J McCormick (gonzothegreat@JUNO.COM)) Amidar
and Turtles now have 100% correct colors.
- Arabian has correct colors now.
- Fixed a bug in all games with starbackground: using a frameskip > 0
introduced slowdowns. Now the speed remains unchanged.
- Fixed tempo speed in 1942. It was playing at half speed. Should be
correct now. Also fixed a bug in noise volume of PSG. Noise was
playing at half volume.
- Added support for Donkey Kong japanese version
- Minor adjustment to Space Invaders color strips
- Mad Planets doesn't crash anymore with the new samples (shorter!)
- Added colors to Warp Warp. Thanks again Chris.
- Fixed Dipswitch in Elevator Action. YOU'LL HAVE TO DELETE THE PREVIOUS
DSW FILE IN "ELEVATOB" DIRECTORY IN ORDER TO GET IT RUN CORRECTLY.
Sources:
- Added M6809 CPU support. Changes in CPUIntrf.c and Driver.h to accomodate
the new CPU.
- Nicola introduced changes to the Z80 emulator code that intercept some
sorts of tight loop used during an interrupt waitstate. Normal games
should not be affected, while Galaga and 1942 are now very fast!!
- Added MasterVolume in MSDOS.C, and changed MAME.C to support this feature.
You can change the volume thru various volume percentage [100,75,50,25,0]
pressing F9.
- Sound is freezed now during GFXView, Pause and DipSwitch settings.[Ahhh! ;)]
- I've added redefinable keys in MAME. A new structure cointains which
input ports and bits have a certain meaning. The KEY settings will be
saved in a .KEY file, in the game directory.
- Changes in COMMON.H for the sample structure. Now it has infos on
replayrate, resolution and volume of the sample to be played.
BE SURE TO DOWNLOAD THE NEW SET OF SAMPLES, OR THE "MAMESAM" CONVERTER
OR YOU WILL GET NO SOUND FOR SAMPLE BASED GAMES!!